Kill Team
Kill Team is my favourite Warhammer game at the moment! I mostly enjoy playing with the Servitor Battleclade and Death Guard. I've also played the Hunter Clade and Angels of Death as well as the Kasrkin. I intend to get the Kommandos and Hierotek Circle kill teams.
The kill teams that I own (or I know that I can build from what models I already have) are listed below.
Servitor Battleclade
The Servitor Battleclade is an Adeptus Mechanicus kill team made up of 10 operatives. I usually play the Battleclade with 1 Technoarcheologist, 1 Servitor Underseer, 1 Gun Servitor with heavy bolter, 1 Gun Servitor with heavy arc rifle, 1 Technomedic Servitor, 1 Auto-Proxy Servitor, 1 Breacher Servitor, 2 Combat Servitors with phosphor blasters and 1 Combat Servitor with incendine ignitor.
I wrote up my first experiences with this kill team on my Ranger Log which can be accessed through the navigation bar above.
Hunter Clade
The Hunter Clade is an Adeptus Mechanicus kill team that can be made up of Skitarii Rangers, Skitarii Vanguard, Sicarian Ruststalkers, or Sicarian Infiltrators. I have played this kill team with 6 Skitarii Ranger Warriors, 3 Skitarii Ranger Gunners (1 equipped with arc rifle, 1 equipped with plasma caliver, and 1 equipped with transuranic arquebus) and 1 Sicarian Infiltrator Princeps with flechette blaster and taser goad.
This kill team is fun to play and I enjoy how the Doctrina Imperatives carried over from 40K to Kill Team! The transuranic arquebus is also quite fun to run with this kill team as whilst the most powerful mode of it requires you to not move, it is able to do 4 attacks on 2+ with 4/3 damage and Devastating 3, Piercing 1, and Severe as well as Lethal 5+ through the Targeting Protocol rule. This makes the arquebus quite deadly and able to do 18 damage immediately with no ability to save if you roll 4 critical hits so if you play right, it can be a good counter even against very heavy-hitting operatives like space marines!